Agile Planning
Agile Development and Planning
Problem with Tradintional Waterfall Development
Requirements -> Design -> Code -> Intergration -> Test -> Deploy
Each step ended when the next begins
Mistakes found in the later stages are more expensive to fix
No provisions for changing requirements
No idea if it works until the end
There was usually a long time between software releases
Because all of the teams worked separately, the development team was not always aware of operational roadblocks that might prevent the program from working as anticipated
The people the furthest from the code who knew the least about it were deploying it into production
12 Principles Behind the Agile Manifesto
Our highest priority is to satisfy the customer through early and continuous delivery of valuable software.
Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage.
Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale.
Business people and developers must work together daily throughout the project.
Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done.
The most efficient and effective method of conveying information to and within a development team is face-to-face conversation.
Working software is the primary measure of progress.
Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely.
Continuous attention to technical excellence and good design enhances agility.
Simplicity: the art of maximizing the amount of work not done is essential.
The best architectures, requirements, and designs emerge from self-organizing teams.
At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly.
What Agile is not...
Agile is not a new version of a waterfall SDLC, where you do legacy development in sprints
Agile is not just the development team in each sprint, like you do in waterfall development.
The Agile Manifesto does not include the term “agile project management” (and so there are no "project managers" in Agile)
Agile Development
Cycle: ... -> Requirements -> Plan -> Design -> Develop -> Release -> Track & Monitor -> ...
Requirements and solutions evolve through the collaborative effort of self-organizing and cross-functional teams and their customers
It advocates adaptive planning, evolutionary development, early delivery, and continual improvement
It encourages rapid and flexible response to change
Agile and Scrum
Scrum is the most popular Agile development framework.
Agile is a PHILOSOPHY for doing work, not prescriptive.
Scrum is a METHODOLOGY for doing work that adds PROCESS to Agile thinking
Scrum
A management framework for incremental product development using one or more small cross-functional, self-organizing teams
Provides a structure of roles, meetings, rules, and artifacts
Uses fixed-length iterations, called Sprints, which are typically two weeks long: Scrum teams attempt to build a potentially shippable (properly tested) product increment every iteration
Ingredients of Scrum
Roles: Product Owner + Development Team + Scrum Master
Artifacts: Product Backlog + Sprint Backlog + Done Increment
Events: Sprint Planning + Daily Scrum + Sprint Review + Sprint Retrospective + Sprint
Benefits of Scrum
Organizations that have adopted agile Scrum have experienced:
Higher productivity
Better-quality products
Reduced time to market
Improved stakeholder satisfaction
Better team dynamics
Happier employees
Organization of Scrum Teams
Small team (7 ± 2)
Dedicated
Co-located
Cross-functional
Self managing
Scrum Roles: Product Owner, Scrum Master...
Product Owner
Represents the stakeholder interests
Responsible for product vision
Final arbiter of requirements questions
Constantly re-prioritizes the Product Backlog, adjusting any expectations such as release plans
Accepts or rejects each product increment
Decides whether to ship
Decides whether to continue development
May contribute as a team member
Scrum Master (Agile Coach)
Facilitates the Scrum process
Creates an environment conducive to team self-organization
Shields the team from external interference and distractions to keep it "in the zone"
Helps resolve impediments
Enforces Sprint timeboxes
Captures empirical data to adjust forecasts
Has no management authority over the team (anyone with authority over the team is by definition not its ScrumMaster)
Scrum Team
Cross-functional (e.g., includes members with testing skills, and often others not traditionally called developers: business analysts, domain experts, etc.)
Self-organizing / self-managing, without externally assigned roles
Consists of 5 ± 2 dedicated co-located collaborative members
Most successful when located in one team room, particularly for the first few Sprints
Most successful with long-term, full-time membership. Scrum moves work to a flexible learning team and avoids moving people or splitting them between teams.
Negotiates commitments with the Product Owner — one Sprint at a time
Has autonomy regarding how to reach commitments
The Agile Dilemma
While Agile improved the speed and accuracy of software for developers, it did nothing for operations. Many development teams just got frustrated by ops not being able to deliver at the speed of development.
Goal of Agile and DevOps are Aligned
Develop software faster
Accelerate time to market
Be responsive to changes
Improve IT’s value by more closely aligning development, IT operations, and the business
Obtain higher quality results
Increase IT productivity
Agile Antipatterns
You will fail if you...
Lack of real Product Owner
If your teams are too large
If your teams and not dedicated
If your teams are geographically distributed
If you teams siloed
If your teams are not self managing
Transform to DevOps/Agile
Bad Formulas Leading to Failure
Product Manager becomes Product Owner
Project Manager becomes Scrum Master
Developers become Scrum Team
Comparing Traditional and DevOps/Agile Roles
Product Manager
Business person who manages the budget and doesn't really need to be technical
Product Owner
Visionary that leads the team in a series of experiments design to achieve the goal. Conduit between the stakeholders and the team translating between business and technical goals
Project Manager
Task Master that keeps everyone marching to a fixed plan. Documents impediments as project risks
Scrum Master
Coach that keeps the team focused on the current sprint and eliminating impediments while buffering team from interruptions
Development Team
Made up of developers only
Scrum Team
Cross-functional team consisting of developers, testers, security, business analysts, operations, etc.
Agile Tenets
Agile takes ideas from Lean Manufacturing and Extreme Programming (XP)
Working in Small Batches
Creating Minimum Viable Products (MVP)
Using Behavior Driven Design (BDD) to make sure that you are building the right
Practicing Test Driven Development (TDD) to make sure that you are building the thing right
Pair Programming to improve code quality and knowledge saturation
Minimum Viable Product
MVP is NOT the result of "Phase 1" of a project
It IS the cheapest/easiest thing you can build to start testing your value hypothesis and learning
The former focuses on delivery, while the latter focuses on learning
At the end of each MVP you decide whether to pivot or persevere
What is Agile Development?
Agile is an iterative approach to software development consistent with the Agile Manifesto
Emphasizing flexibility, interactivity, and a high level of transparency
Using small, co-located, cross-functional, self-organizing teams.
Spotify: Case Study
Organizational Structure
Squads are grouped into Tribes (light-weight matrix)
Chapters of competency areas are formed across Squads
Guilds are informal light-weight community of interests across the company
Autonomous Squads
Each Squad has its own mission aligned with the business
Feels like a ”mini-startup”
Self organizing / Cross-funcitonal
5-7 engineers, less than 10
Squads have end-to-end reponsibility for what they build
Build, commit, deploy, maintenance, operations, EVERYTHING!
With a long term mission usually around a single business domain
Spotify’s Changes to Scrum
Renamed Scrum Master to Agile Coach: Because they wanted servant leaders vs process masters
Renamed Scrum Team to Squad: Because their key driving force is Autonomy
Why is Autonomy Important?
It’s motivating... and motivated people build better stuff
Autonomy is fast — letting decisions happen locally in the squad
It minimizes hand-offs and waiting so you don’t get bogged down
Why Use ZenHub?
Helps you manage where you are in project based on GitHub Issues
Gives you an easy way to let management know how you are doing
Because it’s integrated with GitHub, it is always up to date
Developers only need to use one tool: GitHub
What is Kanban?
A Japanese manufacturing system in which the supply of components is regulated through the use of an instruction card sent along the production line. It is an instruction card used in a kanban system.
Core Principles of Kanban
Visualize the workflow: You cannot manage what you cannot see. By making all the work visible, including blockers and queues, you can identify issues early on and improve collaboration.
Limit work in progress (WIP): Work in progress limits (WIP limits) determine the minimum and maximum amount of work for each column on the board or for each workflow.
Manage and enhance the flow: Ideally, you want a fast, smooth flow, which shows that the team is creating value quickly. The team should analyze problems in the flow then implement changes.
Make process policies explicit: Everyone needs to understand how things work or what “done” really means. You can modify the board to make these processes more clear; for example, you could redesign it to specify how the work should flow.
Continuously improve: Teams measure their effectiveness by tracking flow, measuring cycle time, and increasing quality of work.
Scrum vs Kanban
Cadence
Regular fixed length sprints (ie, 2 weeks)
Continuous flow
Release methodology
At the end of each sprint if approved by the product owner
Continuous delivery or at the team's discretion
Roles
Product owner, scrum master, development team
No existing roles. Some teams enlist the help of an agile coach.
Key metrics
Velocity
Cycle time
Change philosophy
Teams should strive to not make changes to the sprint forecast during the sprint. Doing so compromises learnings around estimation.
Change can happen at any time
Default ZenHub Pipelines
New Issues is the landing point for new Issues. Anyone can create new Issues. They should be triaged weekly.
Icebox represents items that are a low priority. This keeps them out of the way of current work while not forgetting about them entirely.
Product Backlog represents an ordered list of groomed stories ready too be added to the next sprint.
Sprint Backlog is a prioritized backlog of items ready for development. The higher an issue is on this list, the higher the priority. Higher-priority items will typically have more in-depth information.
In Progress: This is what is actively being worked on. Each Issue in this pipeline should have an assigned owner who is responsible for its completion. This communicates to the rest of the team that the task is underway.
Review/QA: Issues that are open to the team for review and testing. Usually this means the code is deployed and ready for further examination.
Done: Issues in this pipeline need no further work and are ready to be closed. Having a good ‘Definition of Done’ agreed upon before work starts on an Issue is very helpful here!
Sprint
A Sprint is one iteration through the design, code, test, deploy cycle. Usually 2 weeks in duration but could be shorter or longer (but not too much longer... remember working in "small batches").
Every Sprint should have a Goal this way everyone knows what goal they are working towards
Steps in the Scrum Process
The 5 Scrum Meetings
Backlog Refinement Meeting
Product Owner sorts the Product Backlog in Priority Order to meet business objectives
The team may estimate the amount of effort they would expend to complete items in the Product Backlog and provides other technical information to help the Product Owner prioritize them
Large vague items are split and clarified, considering both business and technical concerns
Sometimes a subset of the team, in conjunction with the Product Owner and other stakeholders, will compose and split Product Backlog Items before involving the entire team in estimation
Mechanics of Backlog Refinement
Goal: At the end of Backlog Refinement the New Issues column is empty
Take Stories from New Issues and:
Move them into the ranked Backlog if they will be worked on soon
Move them into the Ice Box if they are a good idea but not now
Reject them if they are not where you want to go
Groom the Backlog by ranking the Stories in order of importance and making sure the story contains enough information for a developer to start working on it
Grooming the Backlog
Make sure that all Issues are groomed and stories are complete
Keep the Backlog ranked by priority so that the important Issues are always on top: The priority is determined by the "So that" benefit statement
Size the Issues if possible or leave to Sprint Planning
Agile Concepts and GitHub
Sprint -> Milestone
Epics -> Epics
User Stories -> GitHub Issues
Tasks -> Markdown Checklist (
- [ ]
)Product backlog -> Open issues without a Milestone
Sprint backlog --> Issues with a Milestone
Fixed Releases are deprecated
Rationale: risk == number of engineering hours since last deployment. (i.e., less hours == less risk)
Bottom line: Feature deployment should be a non-event that happens all the time.
GitHub Issues
Issues are the way GitHub tracks things to do.
They could be Features Requests
They could be User Stories
They could be Bug Reports
They could be just about anything you need them to be
What are User Stories?
A user story represents a small piece of business value that a team can deliver in an iteration.
While traditional requirements (like use cases) try to be as detailed as possible, a user story is defined incrementally, in three stages:
The brief description of the need
The conversations that happen during backlog grooming and iteration planning to solidify the details
The tests that confirm the story's satisfactory completion
INVEST acronym criteria
Independent
We want to be able to develop in any sequence
Negotiable
Avoid too much detail; keep them flexible so the team can adjust how much of the story to implement
Valuable
Users or customers get some value from the story
Estimable
The team must be able to use them for planning
Small
Large stories are harder to estimate and plan. By the time of iteration planning, the story should be able to be designed, coded, and tested within the iteration
Testable
Document acceptance criteria, or the definition of done for the story, which lead to test cases
Story Driven Development
User Stories document a persona requesting a function to achieve a goal
The typical form is as follows:
User Stories can be entered into GitHub as Issues
Define Done / Acceptance Criteria
I like to include the following in each User Story:
Assumptions: List any assumptions about how to implement the Story
Acceptance Criteria: Define what it means to be "done"
Hypothesis Driven Development
Hypotheses pair a statement that asserts or predicts value with a testable condition that can be measured.
The typical form is as follows:
Where possible, the signal that is being measured should be an actionable metric and not a vanity metric
Technical Debt
Technical debt is anything you need to do that doesn't involve creating a new feature. Technical debt builds up when you take shortcuts.
Examples of Technical Debt: Code refactoring, Setup and maintenance of environments, Changing technology like databases.
Sprint Planning
Attendees: Product Owner, Scrum Master, Development Team
The Product Owner is responsible for declaring which Product Backlog Items are the most important to the business during Backlog Refinement.
The Development Team looks at the latest product Increment, projected velocity, and past performance. Based on the data, the Development Team forecast what can be achieved.
The team Assigns work from the Product Backlog to the Sprint Milestone.
Plan to spend 4 hours for a 2 week sprint.
Steps for creating a Sprint Plan
Create a Milestone for the Sprint
Assign Issues from the Backlog to the Milestone
Filter ZenHub by the Milestone to work the plan
Sprint Planning Goals
Each Sprint should have a clearly defined Business Goal.
The Product Owner comes with a proposal of the Sprint Goal and Product Backlog Items supporting it.
The whole Scrum Team collaborates on crafting the Sprint Goal, so everybody understands why we are building the Increment.
Mechanics of Sprint Planning
Take Issues from the top of the ranked Backlog and assign them to the Sprint Milestone
Groom the Story by clarifying and assigning Story Points, Labels, and making sure the story contain enough information for a developer to start working on it
Stop adding Stories when your team’s Velocity is reached
Team Velocity
The number of Story Points a team can complete in a single Sprint. This will change over time as the team gets better at estimating and better at executing. The Velocity is unique to the team because the story point assignment is unique to the team
Story Points
Story Points acknowledge the fact that sizing using absolute time-to-complete is highly inaccurate so it uses an estimate of complexity
It is measurement of a feature’s size relative to other features usually expressed in T-Shirt sized (S, M, L, X) or Fibonacci numbers (1, 2, 3, 5, 8, 13, 21)
The important thing is to agree on "average" and evaluate from that (i.e., is it the same, larger, or smaller than average)
A Story Point Measures...
Effort, Complexity and Uncertainty.
What Size Should A User Story Be?
A Story should be small enough to be coded and tested within a single Sprint iteration — ideally just a few days
When a Story is too large in scope it is considered to be an Epic
Backlog items tend to start as Epics when they are lower priority and less defined
For sprint planning, Epics should be broken down into smaller stories, but not so small that you have moved into detailed design.
Epics
Epics are Stories that are so big, they need to be broken up into smaller Stories
A single Story should be smaller than a Sprint
Epics are usually larger than a Sprint
Epics are a way of grouping Stories with a common goal together
Epics can be larger than a Milestone
Daily Standup
Attendees: Scrum Master, Development Team, Product Owner (optional)
Occurs every day at the same time and place
Called a "standup" because everyone should remain standing during the meeting to keep it short
Timeboxed to 15 minutes
Not a project status meeting — all status should be tabled for later discussion
Each team member briefly reports on their work
Daily Standup Questions
Each team member answers three questions:
What did I accomplish the previous day?
What will I work on today?
What blockers or impediments are in my way?
Daily Execution
Take the next highest priority item from the Sprint Backlog
Assign it to yourself
Start working on it
No one should have more than one story assigned to them unless they are blocked and want to start a second story while waiting
When you are finished, move the Story to the Done column
Milestones and Burn-downs
Milestones can be created for your project, e.g. Sprint, Beta Drop, Demo, Release 1, etc.
Burn-down charts can be used to measure your progress against a Milestone.
Burn-down
The measurement of Story Points completed vs Story Points remaining for a given Sprint. Over time the Story Points remaining should go down, hence the name: Burndown.
Sprint Review / Playback
Attendees: Product Owner, Scrum Master, Development Team, (optionally Stakeholders + Customers)
Live Demonstration of implemented Stories
Product Owner determines if done based on acceptance criteria and those stories are Closed
Feedback gets converted into new Product Backlog Stories
This is where iterative development allows the creation of products that couldn’t have been specified up front in a plan-driven approach
Sprint Retrospective
Attendees: Scrum Master, Development Team
Team reflects on their progress for the Sprint
What went well? (keep doing)
When did not go well? (stop doing)
What should we change for the next Sprint?
This is critical for maintaining a healthy team
Vanity Metrics
Consider the total number of daily “hits” to your website is 10,000
Now what? (what does a "hit" represent?)
Do you really know what actions you took in the past that drove those visitors to you?
Do you really know which actions to take next?
In most cases, I don’t think it’s very helpful
Actionable Metric Examples
Reduce time-to-market for new features.
Increase overall availability of the product.
Reduce the time it takes to deploy a software release.
Increase the percentage of defects detected in testing before production release.
Make more efficient use of hardware infrastructure.
Provide performance and user feedback to the product manager in a more timely manner.
Top 4 Actionable Metric
Mean Lead Time: How long does it take from idea to production?
Release Frequency: How often can you deliver changes?
Change Failure Rate: How often to changes fail?
Mean Time to Recovery (MTTR): How quickly can you recover from failure?
Last updated